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Memory's Reach

Memory's Reach

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Devlog

  • October 2023 Dev Update - PAX and Progress Update
    October 24, 2023 by 100 Stones Interactive
    It’s been a while since the last dev update - a lot has been happening recently that’s kept me from writing. So this time I wanted to jump in with a general progress update, rather than cover a sp... Continue reading
  • July 2023 Dev Update - Puzzles!
    July 05, 2023 by 100 Stones Interactive#puzzles, #level design
    Memory’s Reach is a metroidvania that focuses on exploration and puzzle gameplay. This is a game that you can take at your own pace and really dig into the mechanical functioning of the world. For t... Continue reading
  • May 2023 Dev Update - Building a "Puzzlevania"
    May 17, 2023 by 100 Stones Interactive
    2
    #dev update, #metroidvania, #puzzle, #adventure, #game design, #level design
    I want to take a moment to talk a bit about the high-level design concept behind Memory’s Reach , and what I’m trying to achieve with the game. I’m aiming to build what you might call a “Puzzl... Continue reading
  • Memory’s Reach Dev Update - April 2023
    April 13, 2023 by 100 Stones Interactive#devlog, #gdc, #screenshots
    Welcome to the first Memory’s Reach Dev Update! This is something I have been wanting to do since announcing the game last September, though it has taken me a bit of time to get the ball rolling on... Continue reading
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